#include #include #define PI 3.1415926 #define ZENITH -.83 float calculateSunrise(int year,int month,int day,float lat, float lng,int localOffset) { /* localOffset will be <0 for western hemisphere and >0 for eastern hemisphere daylightSavings should be 1 if it is in effect during the summer otherwise it should be 0 */ //1. first calculate the day of the year float N1 = floor(275 * month / 9); float N2 = floor((month + 9) / 12); float N3 = (1 + floor((year - 4 * floor(year / 4) + 2) / 3)); float N = N1 - (N2 * N3) + day - 30; //2. convert the longitude to hour value and calculate an approximate time float lngHour = lng / 15.0; float t = N + ((6 - lngHour) / 24); //3. calculate the Sun's mean anomaly float M = (0.9856 * t) - 3.289; //4. calculate the Sun's true longitude float L = fmod(M + (1.916 * sin((PI/180)*M)) + (0.020 * sin(2 *(PI/180) * M)) + 282.634,360.0); if ( L < 0 ) L = L+360; else if ( L > 360) L = L-360; //5a. calculate the Sun's right ascension float RA = fmod(180/PI*atan(0.91764 * tan((PI/180)*L)),360.0); if ( RA < 0 ) RA = RA+360; else if ( RA > 360) RA = RA-360; //5b. right ascension value needs to be in the same quadrant as L float Lquadrant = floor( L/90) * 90; float RAquadrant = floor(RA/90) * 90; RA = RA + (Lquadrant - RAquadrant); //5c. right ascension value needs to be converted into hours RA = RA / 15; //6. calculate the Sun's declination float sinDec = 0.39782 * sin((PI/180)*L); float cosDec = cos(asin(sinDec)); //7a. calculate the Sun's local hour angle float cosH = (sin((PI/180)*ZENITH) - (sinDec * sin((PI/180)*lat))) / (cosDec * cos((PI/180)*lat)); if (cosH > 1) g_print("Never rising\n"); else if (cosH < -1) g_print("Never setting\n"); //7b. finish calculating H and convert into hours float H = 360 - (180/PI)*acos(cosH); // if if rising time is desired: H = H / 15; //8. calculate local mean time of rising/setting float T = H + RA - (0.06571 * t) - 6.622; //9. adjust back to UTC float UT = fmod(T - lngHour,24.0); if ( UT < 0 ) UT = UT+24; else if (UT > 24) UT = UT-24; //10. convert UT value to local time zone of latitude/longitude return UT + localOffset; } float calculateSunset(int year,int month,int day,float lat, float lng,int localOffset) { /* localOffset will be <0 for western hemisphere and >0 for eastern hemisphere daylightSavings should be 1 if it is in effect during the summer otherwise it should be 0 */ //1. first calculate the day of the year float N1 = floor(275 * month / 9); float N2 = floor((month + 9) / 12); float N3 = (1 + floor((year - 4 * floor(year / 4) + 2) / 3)); float N = N1 - (N2 * N3) + day - 30; //2. convert the longitude to hour value and calculate an approximate time float lngHour = lng / 15.0; float t = N + ((18 - lngHour) / 24); //if setting time is desired: //3. calculate the Sun's mean anomaly float M = (0.9856 * t) - 3.289; //4. calculate the Sun's true longitude float L = fmod(M + (1.916 * sin((PI/180)*M)) + (0.020 * sin(2 *(PI/180) * M)) + 282.634,360.0); if ( L < 0 ) L = L+360; else if ( L > 360) L = L-360; //5a. calculate the Sun's right ascension float RA = fmod(180/PI*atan(0.91764 * tan((PI/180)*L)),360.0); if ( RA < 0 ) RA = RA+360; else if ( RA > 360) RA = RA-360; //5b. right ascension value needs to be in the same quadrant as L float Lquadrant = floor( L/90) * 90; float RAquadrant = floor(RA/90) * 90; RA = RA + (Lquadrant - RAquadrant); //5c. right ascension value needs to be converted into hours RA = RA / 15; //6. calculate the Sun's declination float sinDec = 0.39782 * sin((PI/180)*L); float cosDec = cos(asin(sinDec)); //7a. calculate the Sun's local hour angle float cosH = (sin((PI/180)*ZENITH) - (sinDec * sin((PI/180)*lat))) / (cosDec * cos((PI/180)*lat)); if (cosH > 1) g_print("Never rising\n"); else if (cosH < -1) g_print("Never setting\n"); //7b. finish calculating H and convert into hours float H = (180/PI)*acos(cosH); // if setting time is desired: H = H / 15; //8. calculate local mean time of rising/setting float T = H + RA - (0.06571 * t) - 6.622; //9. adjust back to UTC float UT = fmod(T - lngHour,24.0); if ( UT < 0 ) UT = UT+24; else if (UT > 24) UT = UT-24; //10. convert UT value to local time zone of latitude/longitude return UT + localOffset; }