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#include <raylib.h>
#include <stdbool.h>
typedef struct BVGIMG {
int width;
int height;
} BVGIMG;
typedef struct BVGRectangle {
Rectangle rayrectangle;
bool fill;
float lineThickness;
Color color;
} BVGRectangle;
typedef struct BVGRoundedRectangle {
BVGRectangle rectangle;
float roundness;
int segments;
} BVGRoundedRectangle;
typedef struct BVGCircle {
int centerX;
int centerY;
float radius;
bool drawSector;
float startAngle;
float endAngle;
int segments;
Color color;
} BVGCircle;
typedef struct BVGRing {
int centerX;
int centerY;
float inRadius;
float outRadius;
float startAngle;
float endAngle;
int segmets;
Color color;
} BVGRing;
typedef struct BVGEllipse {
int centerX;
int centerY;
float horizontalRadius;
float verticalRadius;
bool fill;
Color color;
} BVGEllipse;
typedef struct BVGTriangle {
Vector2 corner1;
Vector2 corner2;
Vector2 corner3;
bool fill;
Color color;
} BVGTriangle;
typedef struct BVGText {
char *text;
int x;
int y;
int fontSize;
Color color;
} BVGText;
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