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authoraxtloss <axtlos@getcryst.al>2024-05-28 14:30:34 +0200
committeraxtloss <axtlos@getcryst.al>2024-05-28 14:30:34 +0200
commitad8ba2db29c0f3abecb292b1059dad554bf7f3b5 (patch)
tree3557df5170762e58d86e97eb10825b9b5d7617ab /src/sun.c
parentb666cb3b757b408c9515b4749c7e8a05971ec451 (diff)
downloadautodarkmode-ad8ba2db29c0f3abecb292b1059dad554bf7f3b5.tar.gz
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add geoclue and glib date
Diffstat (limited to '')
-rw-r--r--src/sun.c133
1 files changed, 21 insertions, 112 deletions
diff --git a/src/sun.c b/src/sun.c
index f08dfd8..8d5a7e6 100644
--- a/src/sun.c
+++ b/src/sun.c
@@ -1,148 +1,59 @@
#include <math.h>
#include <glib.h>
-#define PI 3.1415926
+#include "sun.h"
#define ZENITH -.83
-float calculateSunrise(int year,int month,int day,float lat, float lng,int localOffset) {
- /*
- localOffset will be <0 for western hemisphere and >0 for eastern hemisphere
- daylightSavings should be 1 if it is in effect during the summer otherwise it should be 0
- */
- //1. first calculate the day of the year
- float N1 = floor(275 * month / 9);
- float N2 = floor((month + 9) / 12);
- float N3 = (1 + floor((year - 4 * floor(year / 4) + 2) / 3));
- float N = N1 - (N2 * N3) + day - 30;
-
- //2. convert the longitude to hour value and calculate an approximate time
- float lngHour = lng / 15.0;
- float t = N + ((6 - lngHour) / 24);
-
- //3. calculate the Sun's mean anomaly
- float M = (0.9856 * t) - 3.289;
-
- //4. calculate the Sun's true longitude
- float L = fmod(M + (1.916 * sin((PI/180)*M)) + (0.020 * sin(2 *(PI/180) * M)) + 282.634,360.0);
-
- if ( L < 0 )
- L = L+360;
- else if ( L > 360)
- L = L-360;
-
- //5a. calculate the Sun's right ascension
- float RA = fmod(180/PI*atan(0.91764 * tan((PI/180)*L)),360.0);
-
- if ( RA < 0 )
- RA = RA+360;
- else if ( RA > 360)
- RA = RA-360;
-
- //5b. right ascension value needs to be in the same quadrant as L
- float Lquadrant = floor( L/90) * 90;
- float RAquadrant = floor(RA/90) * 90;
- RA = RA + (Lquadrant - RAquadrant);
-
- //5c. right ascension value needs to be converted into hours
- RA = RA / 15;
-
- //6. calculate the Sun's declination
- float sinDec = 0.39782 * sin((PI/180)*L);
- float cosDec = cos(asin(sinDec));
-
- //7a. calculate the Sun's local hour angle
- float cosH = (sin((PI/180)*ZENITH) - (sinDec * sin((PI/180)*lat))) / (cosDec * cos((PI/180)*lat));
-
- if (cosH > 1)
- g_print("Never rising\n");
- else if (cosH < -1)
- g_print("Never setting\n");
-
- //7b. finish calculating H and convert into hours
- float H = 360 - (180/PI)*acos(cosH); // if if rising time is desired:
-
- H = H / 15;
-
- //8. calculate local mean time of rising/setting
- float T = H + RA - (0.06571 * t) - 6.622;
-
- //9. adjust back to UTC
- float UT = fmod(T - lngHour,24.0);
+float to_rad (float n) {
+ return (M_PI/180) * n;
+}
- if ( UT < 0 )
- UT = UT+24;
- else if (UT > 24)
- UT = UT-24;
+float to_deg (float n) {
+ return (180/M_PI) * n;
+}
- //10. convert UT value to local time zone of latitude/longitude
- return UT + localOffset;
+// http://edwilliams.org/sunrise_sunset_algorithm.htm
+// if the sunset is desired, set sunset to >= 1
+// returns -1 if the sun never rises/sets in the specified location
+float calculateSun(int year, int month, int day, float lat, float lng, int localOffset, int sunset) {
- }
+ if (sunset > 1)
+ sunset = 1;
-float calculateSunset(int year,int month,int day,float lat, float lng,int localOffset) {
- /*
- localOffset will be <0 for western hemisphere and >0 for eastern hemisphere
- daylightSavings should be 1 if it is in effect during the summer otherwise it should be 0
- */
- //1. first calculate the day of the year
float N1 = floor(275 * month / 9);
float N2 = floor((month + 9) / 12);
float N3 = (1 + floor((year - 4 * floor(year / 4) + 2) / 3));
float N = N1 - (N2 * N3) + day - 30;
- //2. convert the longitude to hour value and calculate an approximate time
float lngHour = lng / 15.0;
- float t = N + ((18 - lngHour) / 24); //if setting time is desired:
+ float t = N + ((sunset == 0 ? 6 : 18 - lngHour) / 24);
- //3. calculate the Sun's mean anomaly
float M = (0.9856 * t) - 3.289;
- //4. calculate the Sun's true longitude
- float L = fmod(M + (1.916 * sin((PI/180)*M)) + (0.020 * sin(2 *(PI/180) * M)) + 282.634,360.0);
-
- if ( L < 0 )
- L = L+360;
- else if ( L > 360)
- L = L-360;
+ float L = fmod(M + (1.916 * sin(to_rad(M))) + (0.020 * sin(2 *to_rad(M))) + 282.634,360.0);
- //5a. calculate the Sun's right ascension
- float RA = fmod(180/PI*atan(0.91764 * tan((PI/180)*L)),360.0);
+ float RA = fmod(to_deg(atan(0.91764 * tan(to_rad(L)))),360.0);
- if ( RA < 0 )
- RA = RA+360;
- else if ( RA > 360)
- RA = RA-360;
-
- //5b. right ascension value needs to be in the same quadrant as L
float Lquadrant = floor( L/90) * 90;
float RAquadrant = floor(RA/90) * 90;
RA = RA + (Lquadrant - RAquadrant);
-
- //5c. right ascension value needs to be converted into hours
RA = RA / 15;
- //6. calculate the Sun's declination
- float sinDec = 0.39782 * sin((PI/180)*L);
+ float sinDec = 0.39782 * sin(to_rad(L));
float cosDec = cos(asin(sinDec));
- //7a. calculate the Sun's local hour angle
- float cosH = (sin((PI/180)*ZENITH) - (sinDec * sin((PI/180)*lat))) / (cosDec * cos((PI/180)*lat));
+ float cosH = (sin(to_rad(ZENITH)) - (sinDec * sin(to_rad(lat)))) / (cosDec * cos(to_rad(lat)));
if (cosH > 1)
- g_print("Never rising\n");
+ return -1;
else if (cosH < -1)
- g_print("Never setting\n");
-
+ return -1;
- //7b. finish calculating H and convert into hours
-
- float H = (180/PI)*acos(cosH); // if setting time is desired:
+ float H = sunset == 0 ? (360 - to_deg(acos(cosH))) : to_deg(acos(cosH));
H = H / 15;
- //8. calculate local mean time of rising/setting
float T = H + RA - (0.06571 * t) - 6.622;
- //9. adjust back to UTC
float UT = fmod(T - lngHour,24.0);
if ( UT < 0 )
@@ -150,7 +61,5 @@ float calculateSunset(int year,int month,int day,float lat, float lng,int localO
else if (UT > 24)
UT = UT-24;
- //10. convert UT value to local time zone of latitude/longitude
return UT + localOffset;
-
}